The 'getting started' documentation is stating that one should set some environment variables, but this is not necessary because the user has already been instructed to set the variables in the platform-specific guides. The duplicated documentation should be removed because it is inferiour to the original documentation. E.g. this documentation does not describe how to permanently set environment variables. Also, it is confusingly demonstrating how to use the SDK on Windows, but this is not supported. I believe that the purpose of the section is to verify that the user has not misconfigured or misinstalled the toolchain, but this responsibility is handled better by CMake itself. Signed-off-by: Sebastian Bøe <sebastian.boe@nordicsemi.no>
277 lines
8.4 KiB
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277 lines
8.4 KiB
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.. _getting_started:
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Getting Started Guide
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#####################
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Use this guide to get started with your :ref:`Zephyr <introducing_zephyr>`
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development.
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Checking Out the Source Code Anonymously
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****************************************
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The Zephyr source code is hosted in a GitHub repo that supports
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anonymous cloning via git. There are scripts and such in this repo that
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you'll need to set up your development environment, and we'll be using
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Git to get this repo. (If you don't have Git installed, see the
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beginning of the OS-specific instructions below for help.)
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We'll begin by
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using Git to clone the repository anonymously. Enter:
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.. code-block:: console
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# On Linux/macOS
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cd ~
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# On Windows
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cd %userprofile%
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git clone https://github.com/zephyrproject-rtos/zephyr.git
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You have successfully checked out a copy of the source code to your local
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machine in the ~/zephyr folder.
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.. _getting_started_cmake:
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A brief note on the Zephyr build system
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***************************************
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The Zephyr project uses `CMake`_ as a tool for managing the building of the
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project. CMake is able to generate build files in different formats (also
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known as "generators"), and the following ones are currently supported
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by Zephyr:
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* ``make``: Supported on UNIX-like platforms (Linux, macOS).
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* ``ninja``: Supported on all platforms.
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Most of the examples in the Zephyr documentation use `ninja` as a build tool
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but you should be able to use any generator on any of the examples listed.
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Set Up the Development Environment
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**********************************
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The Zephyr project supports these operating systems:
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* Linux
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* macOS
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* Microsoft Windows
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Use the following procedures to create a new development environment.
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.. toctree::
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:maxdepth: 1
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installation_linux.rst
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installation_mac.rst
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installation_win.rst
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.. _getting_started_run_sample:
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Building and Running an Application
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***********************************
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Using the 'Hello World' sample application as a base model, the following
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section will describe the pieces necessary for creating a Zephyr application.
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The processes to build and run a Zephyr application are the same across
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operating systems. Nevertheless, the commands needed do differ from one OS to
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the next. The following sections contain the commands used in a Linux
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development environment. If you are using macOS please use the appropriate
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commands for your OS.
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Building a Sample Application
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=============================
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To build an example application follow these steps:
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#. Navigate to the main project directory:
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.. code-block:: console
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cd zephyr
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#. Set the project environment variables:
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.. code-block:: console
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# On Linux/macOS
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source zephyr-env.sh
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# On Windows
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zephyr-env.cmd
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#. Build the :ref:`hello_world` example for the `arduino_101` board, enter:
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.. zephyr-app-commands::
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:zephyr-app: samples/hello_world
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:board: arduino_101
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:build-dir: arduino_101
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:goals: build
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On Linux/macOS you can also build with ``make`` instead of ``ninja``:
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.. zephyr-app-commands::
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:zephyr-app: samples/hello_world
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:generator: make
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:host-os: unix
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:board: arduino_101
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:build-dir: arduino_101
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:goals: build
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You can build for a different board by defining the variable BOARD
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with another of the supported boards, for example:
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.. zephyr-app-commands::
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:zephyr-app: samples/hello_world
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:board: arduino_due
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:build-dir: arduino_due
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:goals: build
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For further information on the supported boards go see
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:ref:`here <boards>`. Alternatively, run the following command to obtain a list
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of the supported boards:
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.. code-block:: console
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ninja usage
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Sample projects for different features of the project are available at
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at :file:`ZEPHYR_BASE/samples`.
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After building an application successfully, the results can be found in the
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directory where cmake was invoked.
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The ELF binaries generated by the build system are named by default
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:file:`zephyr.elf`. This value can be overridden in the application
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configuration The build system generates different names for different use cases
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depending on the hardware and boards used.
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.. _sdkless_builds:
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Building without the Zephyr SDK
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===============================
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The Zephyr SDK is provided for convenience and ease of use. It provides
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cross-compilers for all ports supported by the Zephyr OS and does not require
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any extra flags when building applications or running tests.
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In addition to cross-compilers, the Zephyr SDK also provides prebuilt
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host tools. To use the SDK host tools alongside a custom or 3rd party
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cross-compiler, keep the ZEPHYR_SDK_INSTALL_DIR environment variable
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set to the Zephyr SDK installation directory.
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To build without the Zephyr SDK's prebuilt host tools, the
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ZEPHYR_SDK_INSTALL_DIR environment variable must be unset, and a 3rd party
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cross-compiler must be installed.
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Follow the steps below to build without the Zephyr SDK:
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.. code-block:: console
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# On Linux/macOS
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unset ZEPHYR_TOOLCHAIN_VARIANT
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unset ZEPHYR_SDK_INSTALL_DIR
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cd <zephyr git clone location>
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source zephyr-env.sh
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# On Windows
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set ZEPHYR_TOOLCHAIN_VARIANT=
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set ZEPHYR_SDK_INSTALL_DIR=
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cd <zephyr git clone location>
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zephyr-env.cmd
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See `Using Custom and 3rd Party Cross Compilers`_ for details on installing a
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3rd party cross compiler.
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.. _third_party_x_compilers:
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Using Custom and 3rd Party Cross Compilers
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==========================================
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To use a 3rd party cross compiler that is not provided by the Zephyr
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SDK, follow the steps below. It is possible to use a 3rd party cross
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compiler and still use the Zephyr SDK's host tools. See `Building
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without the Zephyr SDK`_ for details.
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#. We will use the `GCC ARM Embedded`_ compiler for this example, download the
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package suitable for your operating system from the `GCC ARM Embedded`_ website
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and extract it on your file system. This example assumes the compiler was
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extracted to: :file:`<user folder>/gcc-arm-none-eabi-5_3-2016q1/`.
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#. Build the example :ref:`hello_world` project, enter:
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.. code-block:: console
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# On Linux/macOS
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export GCCARMEMB_TOOLCHAIN_PATH="~/gcc-arm-none-eabi-5_3-2016q1/"
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export ZEPHYR_TOOLCHAIN_VARIANT=gccarmemb
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# On Windows
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set GCCARMEMB_TOOLCHAIN_PATH="%userprofile%\gcc-arm-none-eabi-5_3-2016q1\"
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set ZEPHYR_TOOLCHAIN_VARIANT=gccarmemb
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.. zephyr-app-commands::
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:zephyr-app: samples/hello_world
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:board: arduino_due
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:goals: build
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Running a Sample Application in QEMU
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====================================
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To perform rapid testing of an application in the development environment you
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can use the QEMU emulation board configuration available for both X86 and ARM
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Cortex-M3 architectures. This can be easily accomplished by calling a special
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target when building an application that invokes QEMU once the build process is
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completed.
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To run an application using the x86 emulation board configuration (qemu_x86),
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type:
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.. zephyr-app-commands::
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:zephyr-app: samples/hello_world
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:host-os: unix
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:board: qemu_x86
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:goals: build run
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To exit the qemu emulator, press ``Ctrl-a``, followed by ``x``.
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Use the ``qemu_cortex_m3`` board configuration to test the ARM build.
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QEMU is not supported on all boards and SoCs. When developing for a specific
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hardware target you should always test on the actual hardware and should not
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rely on testing in the QEMU emulation environment only.
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Running a Sample Application natively (POSIX OS)
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================================================
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It is also possible to compile some of the sample and test applications to run
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as native process on a POSIX OS (e.g. Linux).
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To be able to do this, remember to have installed the 32 bit libC if your OS is
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natively 64bit. See the :ref:`native_posix` section on host depencencies
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for more information.
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To compile and run an application in this way, type:
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.. zephyr-app-commands::
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:zephyr-app: samples/hello_world
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:host-os: unix
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:board: native_posix
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:goals: build
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and then:
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.. code-block:: console
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ninja run
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# or just:
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zephyr/zephyr.exe
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# Press Ctrl+C to exit
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You can run ``zephyr/zephyr.exe --help`` to get a list of available
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options. See the :ref:`native_posix` document for more information.
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This executable can be instrumented like any other Linux process. For ex. with gdb
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or valgrind.
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Note that the native port is currently only tested in Linux.
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.. _GCC ARM Embedded: https://launchpad.net/gcc-arm-embedded
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.. _CMake: https://cmake.org
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