.. _getting_started: Getting Started Guide ##################### Use this guide to get started with your :ref:`Zephyr ` development. Checking Out the Source Code Anonymously **************************************** The Zephyr source code is hosted in a GitHub repo that supports anonymous cloning via git. There are scripts and such in this repo that you'll need to set up your development environment, and we'll be using Git to get this repo. (If you don't have Git installed, see the beginning of the OS-specific instructions below for help.) We'll begin by using Git to clone the repository anonymously. Enter: .. code-block:: console # On Linux/macOS cd ~ # On Windows cd %userprofile% git clone https://github.com/zephyrproject-rtos/zephyr.git You have successfully checked out a copy of the source code to your local machine in the ~/zephyr folder. .. _getting_started_cmake: A brief note on the Zephyr build system *************************************** The Zephyr project uses `CMake`_ as a tool for managing the building of the project. CMake is able to generate build files in different formats (also known as "generators"), and the following ones are currently supported by Zephyr: * ``make``: Supported on UNIX-like platforms (Linux, macOS). * ``ninja``: Supported on all platforms. Most of the examples in the Zephyr documentation use `ninja` as a build tool but you should be able to use any generator on any of the examples listed. Set Up the Development Environment ********************************** The Zephyr project supports these operating systems: * Linux * macOS * Microsoft Windows Use the following procedures to create a new development environment. .. toctree:: :maxdepth: 1 installation_linux.rst installation_mac.rst installation_win.rst .. _getting_started_run_sample: Building and Running an Application *********************************** Using the 'Hello World' sample application as a base model, the following section will describe the pieces necessary for creating a Zephyr application. The processes to build and run a Zephyr application are the same across operating systems. Nevertheless, the commands needed do differ from one OS to the next. The following sections contain the commands used in a Linux development environment. If you are using macOS please use the appropriate commands for your OS. Building a Sample Application ============================= To build an example application follow these steps: #. Navigate to the main project directory: .. code-block:: console cd zephyr #. Set the project environment variables: .. code-block:: console # On Linux/macOS source zephyr-env.sh # On Windows zephyr-env.cmd #. Build the :ref:`hello_world` example for the `arduino_101` board, enter: .. zephyr-app-commands:: :zephyr-app: samples/hello_world :board: arduino_101 :build-dir: arduino_101 :goals: build On Linux/macOS you can also build with ``make`` instead of ``ninja``: .. zephyr-app-commands:: :zephyr-app: samples/hello_world :generator: make :host-os: unix :board: arduino_101 :build-dir: arduino_101 :goals: build You can build for a different board by defining the variable BOARD with another of the supported boards, for example: .. zephyr-app-commands:: :zephyr-app: samples/hello_world :board: arduino_due :build-dir: arduino_due :goals: build For further information on the supported boards go see :ref:`here `. Alternatively, run the following command to obtain a list of the supported boards: .. code-block:: console ninja usage Sample projects for different features of the project are available at at :file:`ZEPHYR_BASE/samples`. After building an application successfully, the results can be found in the directory where cmake was invoked. The ELF binaries generated by the build system are named by default :file:`zephyr.elf`. This value can be overridden in the application configuration The build system generates different names for different use cases depending on the hardware and boards used. .. _sdkless_builds: Building without the Zephyr SDK =============================== The Zephyr SDK is provided for convenience and ease of use. It provides cross-compilers for all ports supported by the Zephyr OS and does not require any extra flags when building applications or running tests. In addition to cross-compilers, the Zephyr SDK also provides prebuilt host tools. To use the SDK host tools alongside a custom or 3rd party cross-compiler, keep the ZEPHYR_SDK_INSTALL_DIR environment variable set to the Zephyr SDK installation directory. To build without the Zephyr SDK's prebuilt host tools, the ZEPHYR_SDK_INSTALL_DIR environment variable must be unset, and a 3rd party cross-compiler must be installed. Follow the steps below to build without the Zephyr SDK: .. code-block:: console # On Linux/macOS unset ZEPHYR_TOOLCHAIN_VARIANT unset ZEPHYR_SDK_INSTALL_DIR cd source zephyr-env.sh # On Windows set ZEPHYR_TOOLCHAIN_VARIANT= set ZEPHYR_SDK_INSTALL_DIR= cd zephyr-env.cmd See `Using Custom and 3rd Party Cross Compilers`_ for details on installing a 3rd party cross compiler. .. _third_party_x_compilers: Using Custom and 3rd Party Cross Compilers ========================================== To use a 3rd party cross compiler that is not provided by the Zephyr SDK, follow the steps below. It is possible to use a 3rd party cross compiler and still use the Zephyr SDK's host tools. See `Building without the Zephyr SDK`_ for details. #. We will use the `GCC ARM Embedded`_ compiler for this example, download the package suitable for your operating system from the `GCC ARM Embedded`_ website and extract it on your file system. This example assumes the compiler was extracted to: :file:`/gcc-arm-none-eabi-5_3-2016q1/`. #. Build the example :ref:`hello_world` project, enter: .. code-block:: console # On Linux/macOS export GCCARMEMB_TOOLCHAIN_PATH="~/gcc-arm-none-eabi-5_3-2016q1/" export ZEPHYR_TOOLCHAIN_VARIANT=gccarmemb # On Windows set GCCARMEMB_TOOLCHAIN_PATH="%userprofile%\gcc-arm-none-eabi-5_3-2016q1\" set ZEPHYR_TOOLCHAIN_VARIANT=gccarmemb .. zephyr-app-commands:: :zephyr-app: samples/hello_world :board: arduino_due :goals: build Running a Sample Application in QEMU ==================================== To perform rapid testing of an application in the development environment you can use the QEMU emulation board configuration available for both X86 and ARM Cortex-M3 architectures. This can be easily accomplished by calling a special target when building an application that invokes QEMU once the build process is completed. To run an application using the x86 emulation board configuration (qemu_x86), type: .. zephyr-app-commands:: :zephyr-app: samples/hello_world :host-os: unix :board: qemu_x86 :goals: build run To exit the qemu emulator, press ``Ctrl-a``, followed by ``x``. Use the ``qemu_cortex_m3`` board configuration to test the ARM build. QEMU is not supported on all boards and SoCs. When developing for a specific hardware target you should always test on the actual hardware and should not rely on testing in the QEMU emulation environment only. Running a Sample Application natively (POSIX OS) ================================================ It is also possible to compile some of the sample and test applications to run as native process on a POSIX OS (e.g. Linux). To be able to do this, remember to have installed the 32 bit libC if your OS is natively 64bit. See the :ref:`native_posix` section on host depencencies for more information. To compile and run an application in this way, type: .. zephyr-app-commands:: :zephyr-app: samples/hello_world :host-os: unix :board: native_posix :goals: build and then: .. code-block:: console ninja run # or just: zephyr/zephyr.exe # Press Ctrl+C to exit You can run ``zephyr/zephyr.exe --help`` to get a list of available options. See the :ref:`native_posix` document for more information. This executable can be instrumented like any other Linux process. For ex. with gdb or valgrind. Note that the native port is currently only tested in Linux. .. _GCC ARM Embedded: https://launchpad.net/gcc-arm-embedded .. _CMake: https://cmake.org