zephyr/samples/subsys/display/cfb
Gerard Marull-Paretas 79e6b0e0f6 includes: prefer <zephyr/kernel.h> over <zephyr/zephyr.h>
As of today <zephyr/zephyr.h> is 100% equivalent to <zephyr/kernel.h>.
This patch proposes to then include <zephyr/kernel.h> instead of
<zephyr/zephyr.h> since it is more clear that you are including the
Kernel APIs and (probably) nothing else. <zephyr/zephyr.h> sounds like a
catch-all header that may be confusing. Most applications need to
include a bunch of other things to compile, e.g. driver headers or
subsystem headers like BT, logging, etc.

The idea of a catch-all header in Zephyr is probably not feasible
anyway. Reason is that Zephyr is not a library, like it could be for
example `libpython`. Zephyr provides many utilities nowadays: a kernel,
drivers, subsystems, etc and things will likely grow. A catch-all header
would be massive, difficult to keep up-to-date. It is also likely that
an application will only build a small subset. Note that subsystem-level
headers may use a catch-all approach to make things easier, though.

NOTE: This patch is **NOT** removing the header, just removing its usage
in-tree. I'd advocate for its deprecation (add a #warning on it), but I
understand many people will have concerns.

Signed-off-by: Gerard Marull-Paretas <gerard.marull@nordicsemi.no>
2022-09-05 16:31:47 +02:00
..
boards
src includes: prefer <zephyr/kernel.h> over <zephyr/zephyr.h> 2022-09-05 16:31:47 +02:00
CMakeLists.txt
prj.conf
README.rst
sample.yaml

.. _character_frame_buffer_sample:

Character frame buffer
######################

Overview
********

This sample displays character strings using the Character Frame Buffer
(CFB) subsystem framework.

Requirements
************

This sample requires a supported board and CFB-supporting
display, such as the :ref:`reel_board`.

Building and Running
********************

Build this sample application with the following commands:

.. zephyr-app-commands::
   :zephyr-app: samples/subsys/display/cfb
   :board: reel_board
   :goals: build
   :compact:

See :ref:`reel_board` on how to flash the build.