"Getting Started" does not clearly state how to use a custom cross compiler. This patch adds a new section "Using Custom Cross Compilers" to it. To support users without SDK, we have the section "Building without the Zephyr SDK". But the section is all about prebuilt tools in the SDK but not build process. This patch adds two pointers "Using 3rd Party Cross Compilers" and "Using Custom Cross Compilers" pointing to the actual building process, and let those section describe ZEPHYR_TOOLCHAIN_VARIANT, which is cross compilers dependent variable. The patch also clarify what a 3rd party cross compiler is and what a custom compiler is. Signed-off-by: Yasushi SHOJI <y-shoji@ispace-inc.com> |
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| .. | ||
| getting_started.rst | ||
| installation_linux.rst | ||
| installation_mac.rst | ||
| installation_win.rst | ||