For some systems, the display peripheral or GPU requires that buffers be aligned on a boundary for optimal performance. We already align display buffers using CONFIG_LV_ATTRIBUTE_MEM_ALIGN_SIZE, but some applications will rely on the definition of LV_ATTRIBUTE_MEM_ALIGN. Provide this definition so those buffers will be aligned as well. Signed-off-by: Daniel DeGrasse <daniel.degrasse@nxp.com> |
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| .. | ||
| lv_conf.h | ||
| lvgl_button_input.h | ||
| lvgl_common_input.h | ||
| lvgl_display.h | ||
| lvgl_encoder_input.h | ||
| lvgl_fs.h | ||
| lvgl_input_device.h | ||
| lvgl_keypad_input.h | ||
| lvgl_mem.h | ||
| lvgl_pointer_input.h | ||