This patch adds the OSAL implementation of dynamic thread creation, mutex and thread syncronization primitive (semaphore) enabling the use of the parallel rendering architecture provided with LVGL 9.0. To use it, set `CONFIG_LV_Z_USE_OSAL` and your preferred dynamic thread stack allocation method (pool or heap). Signed-off-by: Fabian Blatz <fabianblatz@gmail.com> |
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| .. | ||
| lv_conf.h | ||
| lvgl_button_input.h | ||
| lvgl_common_input.h | ||
| lvgl_display.h | ||
| lvgl_encoder_input.h | ||
| lvgl_fs.h | ||
| lvgl_input_device.h | ||
| lvgl_keypad_input.h | ||
| lvgl_mem.h | ||
| lvgl_pointer_input.h | ||
| lvgl_zephyr_osal.h | ||
| lvgl_zephyr.h | ||