As of today <zephyr/zephyr.h> is 100% equivalent to <zephyr/kernel.h>. This patch proposes to then include <zephyr/kernel.h> instead of <zephyr/zephyr.h> since it is more clear that you are including the Kernel APIs and (probably) nothing else. <zephyr/zephyr.h> sounds like a catch-all header that may be confusing. Most applications need to include a bunch of other things to compile, e.g. driver headers or subsystem headers like BT, logging, etc. The idea of a catch-all header in Zephyr is probably not feasible anyway. Reason is that Zephyr is not a library, like it could be for example `libpython`. Zephyr provides many utilities nowadays: a kernel, drivers, subsystems, etc and things will likely grow. A catch-all header would be massive, difficult to keep up-to-date. It is also likely that an application will only build a small subset. Note that subsystem-level headers may use a catch-all approach to make things easier, though. NOTE: This patch is **NOT** removing the header, just removing its usage in-tree. I'd advocate for its deprecation (add a #warning on it), but I understand many people will have concerns. Signed-off-by: Gerard Marull-Paretas <gerard.marull@nordicsemi.no> |
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| .. | ||
| src | ||
| CMakeLists.txt | ||
| prj_mec15xxevb_assy6853.conf | ||
| prj.conf | ||
| README.rst | ||
| sample.yaml | ||
.. _ps2-sample:
PS/2 Interface
####################################
Overview
********
This sample demonstrates how to use the :ref:`PS/2 API <ps2_api>`.
Callbacks are registered that will write to the console indicating PS2 events.
These events indicate mouse configuration responses and mouse interaction.
Building and Running
********************
The sample can be built and executed on boards supporting PS/2.
It requires a correct fixture setup. Please connect a PS/2 mouse in order to
exercise the functionality.
For the correct execution of that sample in twister, add into boards's
map-file next fixture settings::
- fixture: fixture_connect_mouse
Sample output
=============
.. code-block:: console
PS/2 test with mouse
Note: You are expected to see several interrupts
as you configure/move the mouse!