In order to bring consistency in-tree, migrate all samples to the use
the new prefix <zephyr/...>. Note that the conversion has been scripted:
```python
from pathlib import Path
import re
EXTENSIONS = ("c", "h", "cpp", "rst")
for p in Path(".").glob("samples/**/*"):
if not p.is_file() or p.suffix and p.suffix[1:] not in EXTENSIONS:
continue
content = ""
with open(p) as f:
for line in f:
m = re.match(r"^(.*)#include <(.*)>(.*)$", line)
if (m and
not m.group(2).startswith("zephyr/") and
(Path(".") / "include" / "zephyr" / m.group(2)).exists()):
content += (
m.group(1) +
"#include <zephyr/" + m.group(2) +">" +
m.group(3) + "\n"
)
else:
content += line
with open(p, "w") as f:
f.write(content)
```
Signed-off-by: Gerard Marull-Paretas <gerard.marull@nordicsemi.no>
|
||
|---|---|---|
| .. | ||
| fonts | ||
| src | ||
| CMakeLists.txt | ||
| prj.conf | ||
| README.rst | ||
| sample.yaml | ||
.. _cfb_custom_fonts: Custom Fonts ############ Overview ******** A simple example showing how to generate Character Framebuffer (CFB) font headers automatically at build time. This example generates a font with font elements for 6 sided dice from a PNG image, and then uses the generated header (``cfb_font_dice.h``) to show the font elements on the display of a supported board. The source code for this sample application can be found at: :zephyr_file:`samples/display/cfb_custom_font`. Building and Running ******************** There are different configuration files in the cfb_custom_font directory: - :file:`prj.conf` Generic config file, normally you should use this. - :file:`boards/reel_board.conf` This overlay config enables support for SSD16XX display controller on the reel_board. Example building for the reel_board with SSD16XX display support: .. zephyr-app-commands:: :zephyr-app: samples/subsys/display/cfb_custom_font :host-os: unix :board: reel_board :goals: flash :compact: