The LVGL input callback does not use an instance specific name, so we can only ever have one instance of this type. This issue was evident by a build error, e.g., when using "zephyr,lvgl-keypad-input" nodes twice: error: redefinition of '_input_callback__lvgl_keypad_process_event' Signed-off-by: Gero Schwäricke <gero.schwaericke@posteo.de> |
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| .. | ||
| lv_conf.h | ||
| lvgl_button_input.h | ||
| lvgl_common_input.h | ||
| lvgl_display.h | ||
| lvgl_encoder_input.h | ||
| lvgl_fs.h | ||
| lvgl_input_device.h | ||
| lvgl_keypad_input.h | ||
| lvgl_mem.h | ||
| lvgl_pointer_input.h | ||