Obviously, everyone knows that there are 8 bits per byte, so
there isn't a lot of magic happening, per se, but it's also
helpful to clearly denote where the magic number 8 is referring
to the number of bits in a byte.
Occasionally, 8 will refer to a field size or offset in a
structure, MMR, or word. Occasionally, the number 8 will refer
to the number of bytes in a 64-bit value (which should probably
be replaced with `sizeof(uint64_t)`).
For converting bits to bytes, or vice-versa, let's use
`BITS_PER_BYTE` for clarity (or other appropriate `BITS_PER_*`
macros).
Signed-off-by: Chris Friedt <cfriedt@tenstorrent.com>
The sample is supposed to help examine the issues with touchscreen.
It draws a plus in last touched position.
Signed-off-by: Dominik Lau <dlau@internships.antmicro.com>
Signed-off-by: Filip Kokosinski <fkokosinski@antmicro.com>