This patch updates the module gluecode to be compatible with LVGL version
9.2. This includes changes done to display and input driver initialization
and draw buffer handling.
Signed-off-by: Fabian Blatz <fabianblatz@gmail.com>
The LVGL flush thread was hard-coded to be cooperative.
For long-running actions like data transfer to the display,
this is problematic as it might block high-frequency actions like
USB or input events.
Hence, make it configurable to be preemptive, and rename it to match the
similar Kconfig values like CONFIG_SDL_THREAD_PRIORITY.
Signed-off-by: Martin Stumpf <finomnis@gmail.com>
In frames with multiple writes (officially supported through
`CONFIG_LV_Z_VDB_SIZE`) the display needs to be signalled that the
current frame is over and the content should be displayed.
This allows displays to present the UI without tearing artifacts.
Signed-off-by: Martin Stumpf <finomnis@gmail.com>
Add support for LVGL rounder callback function. Sometimes,
either the underlying display controller and/or the LCD host
controller might impose restrictions on frame resolution.
For instance, the E1394AA65A display model should impose that
either axis of a frame be multiple of 2 pixels or the Renesas
LCD controller of the DA1469x SoC, should impose that the
stride value, number of bytes between consecutive frame lines,
be multiple of 4 bytes.
Signed-off-by: Ioannis Karachalios <ioannis.karachalios.px@renesas.com>
Enable offloading of display_write call to background thread for color
displays. This feature is opt-in, as it may offer significant
performance gains for every display pipeline.
When enabled display_write and lv_disp_flush_ready will be called from a
background thread. This means that while the display driver waits on the
hardware to render the framebuffer, the LVGL rendering thread will not
be blocked.
Signed-off-by: Daniel DeGrasse <daniel.degrasse@nxp.com>